DA 224 Motion Graphic Design provides advanced instruction in motion graphics and compositing techniques. Students will explore and evaluate historical and contemporary motion graphics practice. Students will create motion graphics utilizing 3D elements, advanced effects, music, lighting, texturing and export settings. Students will also create and export broadcast-quality motion graphic animations.
Prerequisites: DA 112, DA 121, DA 122 and DA 134 all with a minimum grade of 50%
Accessibility Services Notice
Students who would like an academic accommodation and who have a documented disability should contact Accessibility Services, if they have not already done so.Course Details| Total number of weeks | 15 |
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| Total Credits | |
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| Total Hours | 60 |
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Typical hours per week breakdown| Lecture | 3 |
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| Lab (lab, field, computer) | 1 |
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Learning Outcomes
Upon successful completion of this course, the learner will be able to:
- Design and render 2D and 3D footage into a motion graphic sequence
- Create 3D typographic elements
- Explain terms and concepts of motion graphics production
- Develop a visual language for motion
- Complete a professional broadcast quality motion-based project
- Demonstrate self-direction in concept and design process
- Identify methods and processes for conceptualizing in time-based media (diagramming storyboarding, keyframing, etc.)
Teaching and Learning Approach
A combination of theory-based lecture and context-based demonstration, with regular opportunity for hands-on
participation.Learning Resources
Required:
None
Recommended:
NoneDetailed Course Content, Topics, and Sequence Covered
1. Introduction to Motion Graphics & 3D software Basics
2. 3D software Basics continued
3. Keyframes & Animation
4. Working with imported Illustrator shapes
5. Lighting & Rendering
6. Introduction to Modelling
7. Introduction to Modelling continued
8. Modelling organic shapes
9. Scattering objects using the cloner
10. Integrating Cinema 4d & After Effects
11. Integrating Cinema 4d & After Effects continued
12. Final Project Lab
13. Final Project Lab
14. Final Project Lab
15. Term Project DueAssessment
| Title | Learning Outcomes | Value |
|---|
| Assignment 1: Making a Cornell Box | 1, 4 | 10% |
| Challenge 1: Keyframe Maze | 4, 7 | 10% |
| Assignment 2: Animated Ilustrator shapes | 1, 2, 3 | 10% |
| Assignment 3: Lighting & Rendering | 1, 5, 6 | 10% |
| Assignment 4: Low Poly Modelling | 1, 2, 3, 5, 6, 7 | 10% |
| Assignment 5: Scattering objects with the Assignment 6: Integrating Cinema 4D with | cloner 1, 5, 6 After | 10% |
| Effects | 1, 4, 6 | 10% |
| Final Project | 1, 2, 3, 4, 5, 6, 7 | 30% |
| Total | 100% |
Grading Table
Standard Academic and Career Programs Grading Table
| Percentage |
Letter Grade |
GPA |
| 90-100 |
A+ |
4.33 |
| 85-89 |
A |
4.00 |
| 80-84 |
A- |
3.67 |
| 76-79 |
B+ |
3.33 |
| 72-75 |
B |
3.00 |
| 68-71 |
B- |
2.67 |
| 64-67 |
C+ |
2.33 |
| 60-63 |
C |
2.00 |
| 55-59 |
C- |
1.67 |
| 50-54 |
P |
1.00 |
| 0-49 |
F |
0.00 |
| |
DNW |
0.00 |
See the Academic Calendar for General Information including how to withdraw from course(s) and other regulations.
Disclaimer
Information contained in this course outline is correct at the time of publication. Content of the course is revised on an ongoing basis to ensure relevance to changing educational, employment and market needs. The instructor will endeavor to provide notice of changes to students as soon as possible. The instructor reserves the right to add or delete material from courses.