DA 224 Motion Graphic Design

School of Arts and Technology

DA 224 Motion Graphic Design provides advanced instruction in motion graphics and compositing techniques. Students will explore and evaluate historical and contemporary motion graphics practice. Students will create motion graphics utilizing 3D elements, advanced effects, music, lighting, texturing and export settings. Students will also create and export broadcast-quality motion graphic animations.

Prerequisites: DA 112, DA 121, DA 122 and DA 134 all with a minimum grade of 50%

Accessibility Services Notice

Students who would like an academic accommodation and who have a documented disability should contact Accessibility Services, if they have not already done so.

Transfer Agreements

Course to Course transfer – NoBlock Transfer – Yesbctransferguide.ca
Course Details
Total number of weeks15
Total Credits
Total Hours60
Typical hours per week breakdown
Lecture3
Lab (lab, field, computer)1

Learning Outcomes

Upon successful completion of this course, the learner will be able to:

  1. Design and render 2D and 3D footage into a motion graphic sequence
  2. Create 3D typographic elements
  3. Explain terms and concepts of motion graphics production
  4. Develop a visual language for motion
  5. Complete a professional broadcast quality motion-based project
  6. Demonstrate self-direction in concept and design process
  7. Identify methods and processes for conceptualizing in time-based media (diagramming storyboarding, keyframing, etc.)

Teaching and Learning Approach

A combination of theory-based lecture and context-based demonstration, with regular opportunity for hands-on participation.

Learning Resources

Required: None Recommended: None

Detailed Course Content, Topics, and Sequence Covered

1. Introduction to Motion Graphics & 3D software Basics 2. 3D software Basics continued 3. Keyframes & Animation 4. Working with imported Illustrator shapes 5. Lighting & Rendering 6. Introduction to Modelling 7. Introduction to Modelling continued 8. Modelling organic shapes 9. Scattering objects using the cloner 10. Integrating Cinema 4d & After Effects 11. Integrating Cinema 4d & After Effects continued 12. Final Project Lab 13. Final Project Lab 14. Final Project Lab 15. Term Project Due

Assessment

TitleLearning OutcomesValue
Assignment 1: Making a Cornell Box1, 410%
Challenge 1: Keyframe Maze4, 710%
Assignment 2: Animated Ilustrator shapes1, 2, 310%
Assignment 3: Lighting & Rendering1, 5, 610%
Assignment 4: Low Poly Modelling1, 2, 3, 5, 6, 710%
Assignment 5: Scattering objects with the Assignment 6: Integrating Cinema 4D withcloner 1, 5, 6 After10%
Effects1, 4, 610%
Final Project1, 2, 3, 4, 5, 6, 730%
Total100%

Grading Table

Standard Academic and Career Programs Grading Table

Percentage Letter Grade GPA
90-100 A+ 4.33
85-89 A 4.00
80-84 A- 3.67
76-79 B+ 3.33
72-75 B 3.00
68-71 B- 2.67
64-67 C+ 2.33
60-63 C 2.00
55-59 C- 1.67
50-54 P 1.00
0-49 F 0.00
  DNW 0.00

See the Academic Calendar for General Information including how to withdraw from course(s) and other regulations.

Disclaimer

Information contained in this course outline is correct at the time of publication. Content of the course is revised on an ongoing basis to ensure relevance to changing educational, employment and market needs. The instructor will endeavor to provide notice of changes to students as soon as possible. The instructor reserves the right to add or delete material from courses.